Referenten (18.-19.09.2012)

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Danu Pranantha

Puzzle-it: An HTML5 Serious Games Platform for Education

Serious games as learning medium have advanced in the past few years. They have been applied to support learning in various fields such as security, health-care, and education. Serious games can scale from low budget games up to high budget games depends on the games’ objectives and features. For instance, military may utilize games with 3D simulation, live characters, and extensive scenario for combat training due to its critical mission. Nonetheless, in a classroom or remote set-up learning environment, most of these high level games are impractical to be adopted. Moreover, a game development remains as a time consuming, complex, and laborious process. In order to simplify and shorten this process, it is highly attractive to create a platform to produce educational games. Therefore, this paper, based on our previous work, proposes a platform for authoring HTML5 serious games intended in particular, but not limited to create lightweight serious games for educational purpose using the upcoming HTML5 standard playable in common web browsers. This platform, puzzle-it, divides the work of game development into two distinct layers i.e. contents authoring and core engine development. Both readily and work in progress components of the platform are presented and discussed.

Kurzer Lebenslauf

Danu Pranantha received his B. Eng. degree in Informatics Engineering from Bandung Institute of Technology (ITB), Indonesia, in 2003, and received his M. Sc. degree in Multimedia System from Korean Advanced Institute of Science and Technology (KAIST), South Korea, in 2007. After graduated, he worked in Japanese motor-bike manufacturer, Honda, in Indonesia. He is now recorded as a lecturer in a public university in Indonesia i.e. Institut Teknologi Sepuluh Nopember Surabaya. Currently, he is also registered as an Erasmus Mundus Joint Doctorate student at the University of Genova and TU Eindhoven. His research interests are mainly about Serious Games and Simulation, Sensors, and Human-Machine Interaction.


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