Konferenzprogramm

GameDays 2012 und Edutainment 2012

3te internationale Konferenz und 8ter Science meets Business GameDays Kongress zum Thema Serious Games sowie 7te internationale E-Learning und Games Konferenz

in Darmstadt vom 18. bis 20. September 2012


Programm-Highlights

Keynote am 18.9., 10:15 Uhr: "Computational Media: Computer Science Research to Enable the Future of Games"
Noah Wardrip-Fruin, University of California, Santa Cruz - Slides

Keynote am 18.9., 14:00 Uhr: "Engage! Inspire! through Digital Experiences", Wolfgang Müller-Wittig, Fraunhofer IDM@NTU Singapore

Keynote am 19.9., 9:30 Uhr: "The Body in Digital Games", Florian 'Floyd' Mueller, RMIT University, Melbourne, Australia

Keynote am 19.9., 14:45 Uhr: "Playware - Effects of playful training with modular playware", Henrik Hautop Lund, Center for Playware, Technical University of Denmark - Slides

18. September

09:00   Registration, Come Together

10:00   Opening

Welcome Note
Petra Gehring, Vice President Technische Universität Darmstadt

10:15   Keynote Talk

Computational Media: Computer Science Research to Enable the Future of Games - Slides
Noah Wardrip-Fruin, University of California, Santa Cruz

11:00   Session: Game-based Training

11:00 Collaborative Virtual Environments For Training: A Unified Interaction Model For Real Humans And Virtual Humans
Andrés Saraos Luna, Valérie Gouranton and Bruno Arnaldi

11:30 Game Mastering in Collaborative Multiplayer Serious Games
Viktor Wendel, Stefan Göbel and Ralf Steinmetz

12:00 Implementing High-Resolution Adaptivity in Game-based Learning
Florian Berger and Wolfgang Mueller

12:20 Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training
Tom Gedeon, Dingyun Zhu and Stephane Bersot

12:50   Lunch & Demos

14:00   Keynote Talk

Engage! Inspire! through Digital Experiences
Wolfgang Müller-Wittig, Fraunhofer IDM@NTU Singapore

14:45   Session: Game-based Teaching & Learning I

14:45 Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System
Cyril Brom, Vit Sisler, Buchtova Michaela, Daniel Klement and David Levcik

15:15 Application of NXT based robots for teaching Java-based concurrency
Lukasz Szweda, Daniel Wilusz and Jakub Flotyński

15:45 A Serious Game for Delivering Architectural Knowledge in the Classroom
Philip Mildner, Christopher Campbell, Mark Himmelsbach, Christoph Malassa, Marco Miczka and Wolfgang Effelsberg

16:05   Coffee Break

16:30   Session: Game-based Teaching & Learning II

16:30 Evaluation of Competency Development in WoW
Steven Rausch, Uwe Faßhauer and Alke Martens

17:00 An Experimental Investigation of the Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game
Jan L. Plass, Bruce D. Homer, Elizabeth Hayward, Jonathan Frye, Tsu-Ting Huang, Melissa Biles, Murphy Stein and Ken Perlin

17:20 “This game is girly!” Perceived enjoyment and student acceptance of edutainment - Slides
Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri and Nikos Chrisochoides

18:00   Editorial Board Meeting Transactions on Edutainment (invitation only)

19:00   Social Event

19. September

09:30   Keynote Talk
The Body in Digital Games
Florian 'Floyd' Mueller, RMIT University, Melbourne, Australia

10:15   Session: Emerging Learning and Gaming Technologies

10:15 Mobile Worlds: Mobile Gaming and Learning?
Sonja Ganguin and Anna Hoblitz

10:45 Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine - Slides
Loreen Pogrzeba, Markus Wacker and Bernhard Jung

11:15 Science and technology communication activities by using 3D image projection system
Kazuya Takemata, Akiyuki Minamide and Sumio Nakamura

11:35 Towards a Social Game Interaction Taxonomy - Slides
Johannes Konert, Stefan Göbel and Ralf Steinmetz

12:05   Lunch & Demos

13:20   Session: Authoring Tools and Mechanisms

13:20 Puzzle-it: An HTML5 Serious Games Platform for Education
Danu Pranantha, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria

13:50 Authoring of Serious Adventure Games in StoryTec
Florian Mehm, Stefan Göbel and Ralf Steinmetz

14:20 Designing an Interactive storytelling Game - Slides
Chun-Tsai Wu, Szu-Ming Chung and Shiao-Shiun Chuang

14:40   Keynote Talk

Playware – Effects of Playful Training with Modular Playware - Slides
Henrik Hautop Lund, Center for Playware, Technical University of Denmark

15:15   Coffee Break

15:45   Session: Serious Games for Health

15:45 The Impact of different Gaming Interfaces on Spatial Experience and Spatial Presence - A Pilot Study
Anna Lisa Martin and Josef Wiemeyer

16:05 Context-sensitive User-centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts - Slides
Oliver Korn, Michael Brach, Albrecht Schmidt, Thomas Hörz and Robert Konrad

16:35 Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities
Jun Hu and Geert Langereis

16:55 Acquisition of Nutritional Knowledge using Footgaming in the Classroom Setting
Robin Mellecker, The University of Hong Kong

17:30   Social Event & Best Paper Award


GameBoy meets Lagerfeuer

20. September

Hinweis: Am 20. September findet zeitgleich zu diesem Programm auch das Programm von "Science meets Business" statt (auf Deutsch).
Das Programm zu "Science meets Business" finden Sie hier.

10:20   Workshop I

Veni, vidi, VICERO - But where to start? Workshop-Beschreibung
Kai Erenli, University for Applied Sciences, Vienna

12:15   Lunch & Demos

13:30   Workshop II

StoryTec: Authoring adaptive cross-platform games Workshop-Beschreibung
Florian Mehm, Christian Reuter, TU Darmstadt

17:30   Closing Edutainment & GameDays 2012

17:40   Barbecue